![]() Once you get some soldiers up and running you’ll just tear everything to shreds. You never have to worry about scientists/engineers. There are random missues and covert missions that grant you the option to get plenty. The Xcom skills get randomly generated, but you can still create super OP soldiers that way. A sniper that has both Rapid Fire AND Chain Shot on top of their regular skills. Specialists that have both hacking and healing with Rapid Fire and Run and Gun. Assault that end up with Killzone and Shred. Usually Grenadiers have Aim issues, so you try to give them some through weapon upgrades/pcs. With covert missions you can get +stat boosts. I just made sure to put soldiers on the stat that was most suited for them. You can Bond soldiers together once they did some missions together and become good friends.Īnd some missions providing full out promotions were perfect to rank up slacking, or completely new, soldiers. This will let you bond them and grants the ability of giving 1 extra action to their buddy, once a mission. This can become two as well as some other nice perks as their bond gets stronger. The extra actions on a turn can sometimes mean an extra kill…or just use them as n Oh:heart: I need to fix my mistake. Once you get the use of them the extra turns, especially later on with extra XCom abilities learned, soldiers can just tear up entire battlefields in a single round no matter who they’re fighting. Seriously the game gets progressively more a joke. The final 15 missions or so I just couldn’t care. Took out some rulers, andies, sectopods… it didn’t matter anymore. 50 Lost on the screen? Just send in 1 ranger with bladestorm and the other soldiers can go for a drink while he cleans up. The Lost are a nice concept early on, but from mid game and beyond they’re just their to waste your time. They do not provide in-direct challenge or noteworthy effects on ammo management or whatever. 1 ranger and 1 sniper can take care of hordes while the other 4 soldiers can take care of Gatekeepers, Sectopods and other advent nuiscances. I played super careless in ithe end, because I didn’t care about anything anymore since nothing mattered at late game. Covert missions give you enough chances to reduce avatar progress. Combined by cleaning up some facilities… It caused the Avatar progress bar to be at 0 before starting the final mission. Only in Early Game I had it go up with only 2 bars remaning, before I started to do covert missions. Never touched a Blacksite until I had taken care of the three Chosen. Now the order in which you get the Covert Missions from the Ring is RNG. My first playthrough I got a lot of them early on. And their influence can change per playthrough. On the first one the Assasin had taken the Avenger down and I had to deal with an interesting ground battle. She is the most threatening to deal with. Once you got battle scanners, or specialist with scanning abilities she becomes a lot easier. The Warlock is ok, but his summons and mind control hardly posed any danger. Used three mindshields when going to his stronghold, whcih did come in handy. Other then that he’s quite the push over unfortunately. The hunter however… in both playthroughs he is just pointless. Pure cannonfodder.ĭealing with their search/sabotage gave another layer to deal with stuff. Some people might say it gets hectic since you also have to worry about advent and avatar progress. But seriously you can ignore avatar due to the covert mission, or just do occasional blacksites. On my second playthrough I was lucky enough to get a faction order that reduced Chosen progress for 33%. ![]() Perhaps that is too strong and 25% would be more in line, while the default progress is a bit on the fast side.
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